Posts Tagged ‘XBox’

TED on your TV

Tuesday, February 16th, 2010

With another TED over, I’ve been trying to watch a talk’s from previous TED’s as they’re almost always worth 20 minutes of my day.  One thing the keeps bugging me is that I’d much rather watch them on my TV than on a laptop or iPhone. 

I remember commenting in another post last year that I wished there were an XBox app for TED.  Unfortunately there isn’t one, but something that does work is the browser on the PS3.  It turns out that browsing to TED.com will let you watch the videos in full screen.  Well full screen apart from the player controls.

Much better :)

Jamie’s talk from this years conference.

Blaise Aguera y Arcas’s impressive demo.

Avatar and the future of 3D

Tuesday, January 5th, 2010

Over the weekend I went to see Avatar in 3D, it’d been meaning see it before Christmas but somehow I never got around to it.  I wish I had now though as it pretty much blew me away.  Not so much as a film – though it is a good movie – but also the depth and richness of the world James Cameron and his team have built. 

Pandora

3D stuff has always interested me, when I was at Uni I basically taught myself how to use 3D Studio and Lightwave after seeing how programmes like Babylon 5 used them to such good effect.  These were quite early days for these apps, and tools for modelling particles, hair and grass were only just becoming available.  I never really did anything professionally with it, but I knocked up what I thought were some pretty good models and animations.   

I think the time I spent playing with those apps helped me appreciate Avatars technical achievements even more.  Whilst the  rendering is pretty, and motion capture as realistic as ever, it’s the sheer depth and detail that has been put into Pandora (the planet where the film is set) that really impressed me.  Whist I know there are all sort of techniques to automate the creation of grass, water etc., I’ve not seen anything quite as detailed as  landscapes, plants and animals that make up Pandora.

The fact the the film is shot and available in stereoscopic 3D just makes the experience even more believable.  I’ve seen a number of 3D movies recently, and whilst some have been gimmicky (Final Destination…), on films where the 3D is incidental to the story, like Up, Ice Age or Avatar it really works.  As with the demo’s of 3D TV football matches and racing that I saw last year, stereo viewing brings the experience closer to the viewer.  You feel more involved somehow, rather than watching a flat screen it’s more like looking through a window into these other worlds.

The quality of 3D stereo viewing has got me wondering it might mean for media outside of cinema.  With so many movies now available in 3D it’s inevitable home 3D televisions will become more common, both because people will want it, and because so much money is made from DVD/Blueray releases of films.  I think we’re already seeing that pressure on consumer electronics with a couple of 3D TV technologies fighting it out and people like Sky here in the UK committing to 3D programming.

Personally I think one of the big drivers for the consumerisation of 3D viewing will be games.  For years now consoles and games have been based around the ability to render real-time 3D environments, adding an extra layer into this to present those virtual worlds to the players in stereo 3D makes a lot of sense.  Indeed there are games already available that support this – I’ve seen at least one game on the Xbox marketplace that support 3D TV, and I’ve heard James Cameron talking about 3D versions of the Avatar game too (I’m not sure if the final versions included this though).

If 3D is available on the cinema screen and the TV screen, it’s can only be a matter of time before it will also have an impact on your computer screen.  You’d probably expect it as a matter of course to be honest.  Stereo monitors have been available for PC’s for a while now, but only really for certain games.  They’ve never become mainstream, probably because the operating systems haven’t made use of it, and it hasn’t yet become part of middleware layers like DirectX.

One of the more interesting aspects of the Avatar world for me, was how the computers, screens and even photographs that the characters use and interact with are all also in 3D.  Throughout the film to get to see these virtual 3D interfaces with elements sitting in layers and they seem like they would work.  A good real life example might be the subtitles that are used in the film itself, as it’s in 3D they sit in the foreground of the scene so it’s as if you’re looking through or around them at the scene.  It’s seems very natural.

Assuming that 3D capable screens and monitors become more common, I think there are huge opportunities in building OS’s and applications that can make use of proper stereoscopic 3D.  Tools like T3Desktop show a basic view of what could be done now, and perhaps hint at the potential of what could be possible.  I imagine even mundane tasks as typing a Word document could benefit from using 3D.  I can image a view into the document with the page in the foreground and menu’s etc. being moving in and out of view as they are needed.  Combine that sort of stereo interface with something like Microsoft’s Natal input technology and it would be a massive shift in how we use and interact with applications.

I know that MS are working on a more PC focused version Natal as Steve Bulmer spoke about it at a Windows 7 launch I attended in November.  Well, when I say speak… it was more like shout or scream.  To say he was enthusiastic would be an understatement, and I would hate to be the engineer on the end of that enthusiasm!  Apparently Natal currently works very well from a few feet away from the screen, but not so well in the 0-3 foot range that would be needed for a desktop or laptop PC solution.  It is coming though…

It’s going to be an interesting couple of years, and I can’t wait to see how these things develop.  I think 3D stereo viewing will eventually be something that everyone is used to.  It’ll take time I’m sure, but I imagine it will be like HD television or 5.1 surround sound, where the technology will move from cinema to high-end home setups, then gradually become more and more mainstream as costs lower.  I can’t wait! :)

Silverlight on Xbox

Monday, July 6th, 2009

A few weeks ago Microsoft announced that their Silverlight platform was coming to the Xbox.  Strangely they made this announcement at the Cannes Lions International Advertising Festival, talking about Silverlights ability to deliver interactive advertising media.  Whilst it can undoubtedly do this, I can’t help thinking that the advertising theme isn’t the whole story – if it is then it’s a huge waste of potential.

Here’s my thinking… If an update to Xbox firmware brings native support for Silverlight to the dashboard it opens up a huge amount of new functionality. 

For one thing Silverlight would offer the Xbox a proven media streaming platform.  Now this aspect may well be related to the advertising announcement.  MS clearly want the Xbox to a platform for video streaming, whether that be though the Netflix linkup or their partnership with Sky in the UK.  Silverlight could do the streaming and as well as tying in the context sensitive ads that the agencies would love.  Past the ads though, MS’s streaming tech seems to work very well indeed – hence it’s use by many major sporting events like Wimbledon and the Olympics

Silverlight would also automatically bring support for cool technology like the SeaDragon based DeepZoom and Photosynth.  Whilst these may seem like eye candy, in the context of a living room they would work very well indeed, especially when combined with a Natal interface.  I can imagine a panning around a photo album and zooming in and out of pictures all though gestures.  I reckon it would really work.

But what else could it bring?  How about an app store?  I think I’ve mentioned this before, but I reckon the Xbox is crying out for one.  Silverlight would offer a relatively lightweight environment for people to write small apps, and in the marketplace they have the makings of a system for monetising those apps.  Now I could be talking nonsense, but I think that would be really exciting.  The iPhone is a great platform, but I’d love to see what sort of things people would come up with given an Xbox and a big screen TV to play with.  Hell I might even get the TED app I mentioned months ago! :)

TED, iPhones, app stores and Xbox

Tuesday, March 10th, 2009

Over the weekend I discovered the TED application for my iPhone.  For those not familiar with TED, it’s a conference in the states that focuses on Technology, Entertainment and Design.  Speakers are invited to talk for 18 minutes on subjects important to them.  There are a huge range of speakers and subjects, from Bill Gates to JJ Abrams.  There really is some fascinating stuff there, its that’s well worth a look.

TED_iPhone

So anyway, I found this iPhone application and spent a few hours on Sunday watching some of the talks.  It struck me what a great idea the application was.  It’s roughly the same content as the TED website, but it just brings the whole thing together in a single app – another good example of software and services. 

Whilst it’s great having this on the iPhone, after a while I did begin to wonder why I was having to watch on a small screen held in my hand.  Why couldn’t I use my television?  Of course I could hook it up to my PC and use the web site, but that’s a lot of hassle and I’ve already got an Xbox there.  Surely I should be able to use that?  It would beat the usual repeats of Friends that seem to make up Sunday afternoon TV during the F1 off season! :)

I couldn’t of course, there’s no app for me to use.  But there should be, not just for TED but YouTube, maybe the BBC iPlayer.  Perhaps a host of other tools that people are used to on the iPhone.  MS are missing a trick here I reckon.  At the moment there’s a huge amount of Software + Services (an MS terminology) innovation happening on the iPhone.  It’s really good stuff, but the device is somewhat limited by the fact it’s a phone.  MS should be making the XBox into the home equivalent.

The XNA Creators Club already goes some way to allow home-brew games, written by the community and published on XBox live.  So the basic infrastructure is there.  They have a well developed development environment (though how suitable it is for non-game applications I don’t know) and a delivery and billing mechanism though XBox Live.  App Stores seem to be the next big thing in the mobile world, but I reckon they could be equally important elsewhere.

I’m using XBox as an example here as I have one, but the same would also apply to the PS3 or Wii – indeed I believe you can already use the iPlayer and YouTube on both.

Using 2D Barcodes

Wednesday, February 18th, 2009

I was just looking though the stats for this blog (thanks for reading!) and noticed that one of the search queries that lead here was:

‘How can we use 2D barcodes for cinema?’

Seeing as I have half an hour spare I started thinking about it a little.  There are a few obvious things I can think of…

Film Posters- Put barcodes on film posters that link people to more information.  Seeing as the clients are likely to be mobile phones, trailers might be pushing it as you can’t guarantee bandwidth; but reviews, character profiles, cast profiles, ‘making of’ features etc. would all be worthwhile.

Bookings - Cinemas could use barcodes on film time posters and leaflets to link people directly to booking forms.   Averts in newspapers could include links to the local cinema times and bookings.

Promotions - Barcodes could be used for promotions or competitions.  You could put them on the back of tickets to link people to a loyalty scheme.  Links to competitions could be put on popcorn or pick-n-mix packets.

Online Content – With devices like the XBox and PS3 now in many homes and able to download movies and content from the web, how about using barcodes to help purchase and schedule downloads of content while away from home?  You might be able to set your xbox to download a new film release from an advert on the Tube.

2D barcodes would seem to have hundreds of uses.  I recently had a conversation about them at work and we thought of a few good uses in just a couple of minutes.  One example would be Asset Management.  Stick a barcode on the assets you need to look after so that when one of them breaks down the end user just needs to point their camera phone at it to log a call with the helpdesk. 

I guess the success of the technology will depend on a standard comming to the fore and client software being pre-installed on devices by vendors and networks.   As useful as barcodes could be, I doubt the mass market will make an effort to download and install the software.

Games and Identity

Friday, May 9th, 2008

The arrival of the new Grand Theft Auto game has left with a bit of a dilemma… I have an xbox 360 which I’m pretty happy with.  A bunch of my workmates have PS3’s.  We’ve been talking quite a bit about GTA and they’ve been telling me how good it is, and how it’s got online play that I should join in with. 

So do I buy it for my xbox and play without my mates, or buy a PS3 and play online with them. 

I don’t like having problems like this… I rarely need much of a reason to blow cash on sexy technology so having an argument to do just that doesn’t help my bank balance.  It strikes me that the reason I have this dilemma is that there’s no unified identity or play across PS3 and xbox. 

Xbox Live is now pretty well developed, but the impression I get from my mates is that the Playstation Network is less so.  Without knowing the in’s and out’s of games development I would imagine that sorting out the online play is quite complex and that its something you’d want to do as fewer times as possible. 

Given that end users probably want cross-platform play, and that developers would probably quite like to have one way of doing things, if I was Microsoft I’d be looking at providing some sort of Xbox Live dev kit for PS3’s.

I’m guessing there are some pretty well defined API’s there that aren’t necessarily tied to a hardware platform.  And it’s not necessarily something Sony could stop (unless the PS3 developers are contractually tied to the PSN), so I imagine its technically possible.

I can see why MS wouldn’t want to do this, after all it might be one less reason by an XBox over a PS3.  But given that the PS3 seems to be gaining momentum now that Blueray has won over HD-DVD it might be nice way of MS cashing in on Sony’s success.   If PS3 users are able to play on XBox Live it would seem like quite a good way of driving new subscriptions and giving the PS3 owners a taste of what’s available on the full Live Marketplace on xbox.

Does that make sense or am I just daydreaming?

Feeding geeks with XBox Live

Tuesday, March 11th, 2008

I couldn’t make it to Mix this year, which is a real shame as from what I’ve heard it was a great conference.  To try and catch up I’ve spent a good few hours this week watching videos of the sessions over on the Mix site

Now I think the Mix site is great, having these sessions online and freely available is fantastic resource for anyone who couldn’t make the conference.  Whether they’re professional geeks like me, students or people who were there and missed a particular session.

So last night I found myself sat on my sofa with my laptop and headphones watching the Steve B interview.  As good as the Mix site and videos are, I realised it would be much nicer to be watching these things on my TV.  I did briefly consider how I could hook up my laptop, but I figured it would be much easier if I could just watch them through Xbox Live.

There’s some pretty good content on Live these days, especially in the US (the UK seems to have a lot less for some reason).  To my mind the more content that’s available. and the more choice available the better it is for the customer (user?) and therefore for MS.  Content like the sessions from Mix are like gold dust for geeks and IT pros, and making this stuff available on XBox Live would seem to be a quick win.  At the very least it says good things about MS’s openness and willingness to share MS resources with the wider world. 

(Though Steve B might want to beep out his email address!)

IPTV

Thursday, February 21st, 2008

I’ve just been catching up on a few days worth of Tweets and Blog posts.  One of the articles I’ve been reading was a piece on c|net about the MS Mediaroom IPTV solution.   It sounds like there are 1 million or so people on the system now which is great.  My guess is a fair chunk of those are from BT here in the UK through their BT Vision product.  The article talks about how IPTV will merge into Media Center, and find it’s way into homes through that route, but to be honest I think they’ve missed a huge piece of the story.  Xbox.

The announcement last month of MS IPTV integration into the Xbox 360 gives the platform 10 million potential users in one go.  At an Architecture Forum seminar on Tuesday it was mentioned that roughly 75% (IIRC) of Xbox’s are online using Xbox Live.  So that could be 7.5 million IPTV consumers.  Not a bad number really.  To my mind the key will be how well the services are integrated into the Xbox console, and how the services are provided and billed. 

From what I’ve read it sounds like the new Xbox IPTV services are being launched though the existing telecoms partners, BT in the UK, AT&T in the states etc.  From what I understand, in the UK at least it’ll only be available to BT broadband customers.  If it was me, once I knew it was all working I’d try to open this up wider.  Give it free to BT broadband customers (god knows we need something to chear us up…) but charge a small subscription for everyone else.  Use the MS Points model for billing so you can order it straight through the XBox console.  Easy. 

(Of course there there would be problems around bandwidth etc.  Here you need at least 2MB/s to even get the BT Vision installed… but those are problems that will ease with time)

Bundling content and features into games consoles is a great way of making technology mainstream.  It worked for Sony and Blueray, why not for IPTV?