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	<title>Comments on: Avatar and the future of 3D</title>
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	<link>http://refraction.co.uk/blog/2010/01/05/avatar-and-the-future-of-3d/</link>
	<description>The long road to riches and ruin...</description>
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		<title>By: Trevor</title>
		<link>http://refraction.co.uk/blog/2010/01/05/avatar-and-the-future-of-3d/comment-page-1/#comment-9851</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Thu, 07 Jan 2010 10:59:24 +0000</pubDate>
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		<description>Did you see Panasonics 3D camera from CES?   Bit chunky and I&#039;ve no idea how good the eye alignment software is so not convinced it will be headache free, but its a start!

 The clever thing about Avatar is blending real footage stereoscopic action with Stereoscopic data from the 3D models.   Generating the model data is pretty easy so I&#039;m guessing that the live data was used to generate the camera position info for the model.   Getting this 100% right will be crucial to avoid mass headaches!

 I wonder how long it is before the live action cameras are actually recording in voxels?</description>
		<content:encoded><![CDATA[<p>Did you see Panasonics 3D camera from CES?   Bit chunky and I've no idea how good the eye alignment software is so not convinced it will be headache free, but its a start!</p>
<p> The clever thing about Avatar is blending real footage stereoscopic action with Stereoscopic data from the 3D models.   Generating the model data is pretty easy so I'm guessing that the live data was used to generate the camera position info for the model.   Getting this 100% right will be crucial to avoid mass headaches!</p>
<p> I wonder how long it is before the live action cameras are actually recording in voxels?</p>
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