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	<title>Comments on: Avatar and the future of 3D</title>
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	<link>http://refraction.co.uk/blog/2010/01/05/avatar-and-the-future-of-3d/</link>
	<description>The long road to riches and ruin...</description>
	<lastBuildDate>Wed, 25 Aug 2010 20:10:07 +0100</lastBuildDate>
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		<title>By: Trevor</title>
		<link>http://refraction.co.uk/blog/2010/01/05/avatar-and-the-future-of-3d/comment-page-1/#comment-9851</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Thu, 07 Jan 2010 10:59:24 +0000</pubDate>
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		<description>Did you see Panasonics 3D camera from CES?   Bit chunky and I&#039;ve no idea how good the eye alignment software is so not convinced it will be headache free, but its a start!

 The clever thing about Avatar is blending real footage stereoscopic action with Stereoscopic data from the 3D models.   Generating the model data is pretty easy so I&#039;m guessing that the live data was used to generate the camera position info for the model.   Getting this 100% right will be crucial to avoid mass headaches!

 I wonder how long it is before the live action cameras are actually recording in voxels?</description>
		<content:encoded><![CDATA[<p>Did you see Panasonics 3D camera from CES?   Bit chunky and I&#8217;ve no idea how good the eye alignment software is so not convinced it will be headache free, but its a start!</p>
<p> The clever thing about Avatar is blending real footage stereoscopic action with Stereoscopic data from the 3D models.   Generating the model data is pretty easy so I&#8217;m guessing that the live data was used to generate the camera position info for the model.   Getting this 100% right will be crucial to avoid mass headaches!</p>
<p> I wonder how long it is before the live action cameras are actually recording in voxels?</p>
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